Max
Kazemzadeh's 2003-2004 ArtWorks
(Prices Given On Request)
“Feud” -
DOWNLOAD THE VIDEO (~1MB)
DOWNLOAD SECOND VIDEO - OF CONSOLE (~2MB)
14' x 6'
x 10' (variable dimensions)
wood, paint, computer, projector, wiring, sensors, metal, plastic, rubber, serial
interface, springs, speakers
Exhibited at the UNT SoVA Faculty Show - University of North Texas School of
Visual Arts Main Gallery, Dec. - Jan 2004
Press: http://www.ntdaily.com/vnews/display.v/ART/2004/01/16/40078e0f5c3bf?in_archive=1
(for the article)
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As you enter the room you hear the sound track from the 1977 game show Family
Feud slowed down to 1/20th the original speed; the once Pop-y happy song is
now an eerie, deep, crawling drone that immerses the viewer. The projection
twitches almost as if we are receiving a bad signal of a televised transmission
from somewhere on the other side of the planet. As an interactive site specific
electronic media artwork, Feud welcomes the viewer to interact with the central
console by pressing on the button stalks that protrude out of its top. When
one button is pressed, a red "strike" appears as a surgical-image
blood-splat over the head of your opponent and you are awarded one point. Each
time a strike is called, one of fifteen different sound bytes are randomly called
and played. The sound bytes are varying death scene sounds that mimic an array
of popular video games.
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