Max Kazemzadeh's 2003-2004 ArtWorks
(Prices Given On Request)

“Feud” -
DOWNLOAD THE VIDEO (~1MB)
 
DOWNLOAD SECOND VIDEO - OF CONSOLE (~2MB)


14' x 6' x 10' (variable dimensions)
wood, paint, computer, projector, wiring, sensors, metal, plastic, rubber, serial interface, springs, speakers


Exhibited at the UNT SoVA Faculty Show - University of North Texas School of Visual Arts Main Gallery, Dec. - Jan 2004
Press: http://www.ntdaily.com/vnews/display.v/ART/2004/01/16/40078e0f5c3bf?in_archive=1  (for the article)

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As you enter the room you hear the sound track from the 1977 game show Family Feud slowed down to 1/20th the original speed; the once Pop-y happy song is now an eerie, deep, crawling drone that immerses the viewer. The projection twitches almost as if we are receiving a bad signal of a televised transmission from somewhere on the other side of the planet. As an interactive site specific electronic media artwork, Feud welcomes the viewer to interact with the central console by pressing on the button stalks that protrude out of its top. When one button is pressed, a red "strike" appears as a surgical-image blood-splat over the head of your opponent and you are awarded one point. Each time a strike is called, one of fifteen different sound bytes are randomly called and played. The sound bytes are varying death scene sounds that mimic an array of popular video games.



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